Hi All,
The Code students in the studio might find these tutorials on learning Grasshopper useful; I did.
http://elsewarecollective.com/AIR/Tutorial%20Videos/AIR_TutorialVideoList.pdf
The creators of the tutorials explain their approach as follows:
"The video tutorials that we have put together are intended to demonstrate the
use of particular Grasshopper components or geometry and programming
concepts in the most interesting and architecturally relevant ways as we can
manage. In some cases this is done within larger definitions (that are not
explained) or using more sophisticated data structuring (again, that is ignored in
the demonstration). This is intentional and we hope, not too frustrating. At these
points in the videos later tutorials are sometimes mentioned (for you to skip too
if the frustration gets too much) or simply the technical topics which will shed
more light on the subject.
Our experiences with developing content and delivering it a workshop or
studio environment have taught us that without some of this compromise, initial
exercises can be incredibly uninspiring and unexciting. To inject this inspiration
into the introduction of the design environment we have taken some of the
most inspiring and exciting design projects of late and ‘reverse-engineered’
them (although they are not perfect imitations)."
I think its a very sensible approach as it gets you creating interesting and useful things straight away.
If you haven't already found this page, it's also very useful (especially because it broadens the application to Jewelry, Furniture and Industrial Design):
http://www.rhino3d.com/tutorials#grasshopper
And finally, from Andrew Wallace's presentation last Thursday:
http://a-shape.com/ you'll find his top 10 tips by following the link on learning.
Regards
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